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Download Exalted (Role Playing Game Book) ePub

by John Chambers,Geoffrey C. Grabowski,Robert Hatch

Download Exalted (Role Playing Game Book) ePub
  • ISBN 1565046234
  • ISBN13 978-1565046238
  • Language English
  • Author John Chambers,Geoffrey C. Grabowski,Robert Hatch
  • Publisher White Wolf Publishing (August 6, 2001)
  • Pages 352
  • Formats azw txt lrf mbr
  • Category Fantasy
  • Subcategory Gaming
  • Size ePub 1629 kb
  • Size Fb2 1996 kb
  • Rating: 4.5
  • Votes: 597

Youve Heard the Rumors Before the Impergium before the Mythic Ages before the Sundering before there was a World of Darkness there was something else. And now it is revealed, at last. Come adventure in the Second Age of the World, the fantastic world of the Exalted. Now Play the Game Though thematically related to the modern-day World of Darkness, Exalted begins a whole new line of fantasy products from White Wolf. This hardcover rulebook invites you to become one of the Exalted, an heir to an Age of Heroes. Created to be saviors and Prometheans to humanity, the first Exalted were corrupted and slain by their own brethren. But now, new Exalted are being reborn into the Second Age of the World. Can you survive in a world that needs you yet reviles you? The fate of this new world is in your hands.

Now Play the Game Though thematically related to the modern-day World of Darkness, Exalted begins a whole . Other readers will always be interested in your opinion of the books you've read

Now Play the Game Though thematically related to the modern-day World of Darkness, Exalted begins a whole new line of fantasy products from White Wolf. This hardcover rulebook invites you to become one of the Exalted, an heir to an Age of Heroes. Created to be saviors and Prometheans to humanity, the first Exalted were corrupted and slain by their own brethren. Other readers will always be interested in your opinion of the books you've read. Whether you've loved the book or not, if you give your honest and detailed thoughts then people will find new books that are right for them.

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Start by marking Exalted (Role Playing Game Book) as Want to Read: Want to Read savin. ant to Read.

This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only.

com Creative Director: Rich Thomas Production Manager: matt milberger Art Direction: Brian Glass Artists: Andrew Hepworth, Imaginary Friends Studio (with ARF, Sam Basri, Fiduciose, Junkman and Scabrouspencil), UDON (with Ryan Odagawa) and Melissa Uran. Cover Art: Imaginary Friends Studio (with ARF and Sam Basri). Book Design: Brian Glass. This book uses the supernatural for settings, characters and themes. This book contains mature content. by John Chambers and Geoffrey C. Grabowski.

Talk about Exalted (Role Playing Game Book)


Ndlaitha
You run Exalted for the setting, period. It is Fantasy semi-Iron Age. That really doesn't explain much, but if at all interested in this system/setting, I would download the free .pdf 'introduction' (you can find it online if you try). It has a quick description of the system and a brief overview of the setting. Once you have read that, you will want this book, and don't be fooled that you don't need it. In order to GM a good game, you need a firm grasp of the setting and system (ok.. you really don't when you are starting out, but if this isn't your first rodeo your PCs will expect greatness from you, haha). This book covers one of the 'races', the Solars, in the setting. There are primers for the other 'races': Siderials, Lunars, Dragon-blooded, Abyssals. You do not need these books to run a game. The game is based off of he life of the Solars. The other books can be bought later, or never at all.

The System that Exalted uses is White Wolf Storyteller. It is widely adaptable to allow you to make any character you want. It is a d10 system, so all decisions are made with 10-sided dice, and I would suggest getting a few (around ten per to start) for everyone (you fan share, just makes it faster if everyone has their own dice). You can sometime find some ridiculous deals at Chessex. The system is based on die pool and successes. The better you are at shooting a bow, the more dice in your die pool, the chance for more successes (7 or greater). That is a brief description of the system, it does have its moments, but overall I would say it was one of the easiest systems to learn, especially for beginners.

I think this is a great system and setting, I have been playing Exalted for 10 years, lost my book and bought another (I paid $7 total I think for a used book). There is a new book (edition) for Exalted, I stick with the platform I know, that is why I run the old version.

Well that was long winded and probably not helpful to anyone.. my work is complete!
Yellow Judge
The print was the smallest typeface - even in a section of publishing infamous for tiny type - I ever saw. It was a headache producer to read. It also tried to make sure there was no way anyone could ever find a thing the rules didn't cover. RPG rules sets are supposed to encourage imagination, not have so many rules you can't help but play one way.
Thomand
I never really got into the system, but the setting and background make for a cool roleplaying environment, with character concepts which allow you to be over-the-top heroic. If you want to play demi-gods in an exciting fantasy world, you could do a lot worse.
Gold Crown
This is one of my favorite games now. I was a bit leery of it--I'd played so many White Wolf games that I'd burnt out on them--but when one of our groupmembers offered to run this, I jumped at the chance. (I usually GM, so I was really wanting just to play for a while.) Now our epic campaign (and my break from GMing) is almost over, and I'm so sad! I don't want it to end! But this campaign, though short, has been a great one, full memory-making moments. And part of the reason is the Exalted rules and setting.

So I've preordered the 2nd Edtion and I'm waiting eagerly for it to arrive. I suggest you do too. According to what I've read, the 2nd edtion will solve many of the problems of the 1st edition (and there are some problems--that's why I gave the 1st Ed. 4 stars instead of 5). Amazon's discount also made it cost less than the cover price--even with international shipping thrown in! Excellent work, Amazon!
Mikale
I have run multiple games in the Exalted universe. I gave 2nd edition a try and it flopped. I went back to 1st and everything was fine so until 3rd comes out and everything is fixed I will always keep this around.

Smooth battles from a GM point of view. Sure you have to look a bit for some of the info so find a good index online.
Iaiastta
great 2nd edition and price
Kinashand
Great game.
In stark contrast on many of the 'realistic' game systems in the market, Exalted caters for players who wish to inhabit characters like the epic heroes of heroic fantasy. The mechanics of the rules are based on White Wolf's storytelling system used in their other games like Vampire and Werewolf.
The story behind the game is that certain exceptional people in the Exalted game world of Creation are selected by the Heavens and granted a spark of divinity in a process known as Exaltation. These former mortals (called Exalted) have the ability to manipulate the energy - Essence - that flow through all of Creation channelling it to power their Charms and Sorceries. Charms tend to be action-oriented moves of limited effect (just think of them as Special Attacks) whereas Sorcery produces much more powerful effects but takes longer to prepare. Since their abilities were exceptional to begin with, coupled with the additional power of Charms and Sorcery, even a starting character will have more than enough power to make just about any number of mortal enemies flee like frightened rabbits (very satisfying). The ability to use essence is limited, but while it lasts, players can throw trees around, leap onto the roof of buildings from a standing jump, and slay a dozen foes each round.
This book does just about everything right: it is beautifully produced and bound (many expensive rulebooks come apart with regular gaming) with a hefty chunk of details on the geography and politics, and a large section on character creation including the very cool charms and sorcery. But truly the best part about this game is that it is written with such flair and passion that makes the gamer want to try it out at once.
The only (minor) faults I can find is that a sample adventure was not included and some of the illustrations are not particularly inspiring. Highly recommended if you have any interest in heroic fantasy on a epic scale. And PC gamers, if you have ever wanted to visit the excitement of Squaresoft's Final Fantasy series, this game is your ticket.