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Download Moonrunner (Fighting Fantasy Gamebooks) ePub

by Stephen Hand

Download Moonrunner (Fighting Fantasy Gamebooks) ePub
  • ISBN 0140349375
  • ISBN13 978-0140349375
  • Language English
  • Author Stephen Hand
  • Publisher Puffin Books (March 26, 1992)
  • Pages 272
  • Formats lit lrf doc lrf
  • Category No category
  • Size ePub 1542 kb
  • Size Fb2 1895 kb
  • Rating: 4.6
  • Votes: 779

After the war of the Four Kingdoms, many believed the Inquisitor General, Karam Gruul to be dead. But as a bounty-hunter of great renown, the reader is telepathically summoned to the Badlands and the city of Blackhaven, to be told by Guard Marshal Bennet, that Gruul is again perpetrating evil acts.

Midnight Rogue: Fighting Fantasy Gamebook 29 (Puffin Adventure Gamebooks) Paperback. The best of the Fighting Fantasy series.

Midnight Rogue: Fighting Fantasy Gamebook 29 (Puffin Adventure Gamebooks) Paperback. Eschewing the usual Dungeons & Dragons-derived settings, Hand sets this gamebook in a grim, grimy city environs modelled on pulp fiction and horror cinema. You, the hero, are a bounty hunter asked to track down a war criminal who masterminds a shadowy conspiracy. Magic and monsters abound, but they're pervaded with a sense of the weird and menacing and even the items which help you in your quest seem like dangerous relics rather than +5 swords of power.

Moonrunner is a single-player role-playing gamebook written by Stephen Hand, illustrated by Martin McKenna and originally published in 1992 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 48th in the series in the original Puffin series (ISBN 0-14-034937-5). There are currently no announced plans to republish this book as part of the Scholastic series.

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Bring Karam Gruul to justice!The war between the kingdoms is over, but. Goodreads helps you keep track of books you want to read.

Fighting Fantasy is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002.

Scholastic UK Fighting Fantasy Gamebooks, by Steve Jackson and Ian Livingstone. e/dp/1407181297/ref sr 1 1?s books&ie UTF8&qid 1498205975&sr 1-1&keywords the+port+of+peril. Scholastic homepage - current publisher of the range.

Fighting Fantasy is the title given to a series of interactive novels, also known as gamebooks, that were developed by Steve Jackson and Ian Livingstone.

Fighting Fantasy Gamebooks. What others are saying. The unapologetically subjective top 10 best Fighting Fantasy game books, from The Warlock Of Firetop Mountain, to City Of Thieves and Deathtrap Dungeon

Fighting Fantasy Gamebooks. Cover art by Iain McCaig for the Fighting Fantasy Adventure Gamebook ‘City Of Thieves’, written by Ian Livingstone. Iain McCaig's amazing cover art for City of Thieves. The unapologetically subjective top 10 best Fighting Fantasy game books, from The Warlock Of Firetop Mountain, to City Of Thieves and Deathtrap Dungeon. Fighting Fantasy - Lost track of how many of these I read as a kid. Overview Instead of getting students to deliver presentations to the class about key aspects of a new topic, consider instead getting the class to work together to create a collaborative ‘cho.

DEMONS OF THE DEEP (Fighting Fantasy Gamebook). Steven Hand, Martin McKenna.

Great deals on one book or all books in the series. DEMONS OF THE DEEP (Fighting Fantasy Gamebook). Siege of Sardath (Fighting Fantasy Gamebooks).

Talk about Moonrunner (Fighting Fantasy Gamebooks)


Marinara
The best of the Fighting Fantasy series. Eschewing the usual Dungeons & Dragons-derived settings, Hand sets this gamebook in a grim, grimy city environs modelled on pulp fiction and horror cinema. You, the hero, are a bounty hunter asked to track down a war criminal who masterminds a shadowy conspiracy. Magic and monsters abound, but they're pervaded with a sense of the weird and menacing and even the items which help you in your quest seem like dangerous relics rather than +5 swords of power. Lest this sound a bit too forboding, the whole affair is shot through with some wonderful gallows humor (wait until you start haggling with the local gravediggers!) Apart from the quality of the writing, this is also a very well-designed gamebook - it's tough but fair, and while you're unlikely to win your first time without cheating, multiple victory paths are accessible to characters with average stats. Highly recommended if you like this sort of thing.
Tygokasa
You play a bounty-hunter with a specific agenda, to bring to justice the worst offenders of war-crimes perpetuated by villains in the recent War of Four Nations. There is only one left, Karm Gruul, and recent evidence shows that he has finally come out of hiding. There can be no doubt that his reemergence speaks of some evil plot and you are the only one who can track him down and stop his schemes.
The descriptions, artwork, characters, and overall tone of this book place it as my unquestioned first choice among the Fighting Fantasy books. I've read perhaps 20 of them altogether and the only other one that comes close to being this good is Deathtrap Dungeon - but there has obviously been more work put into the setting for Moonrunner.
Although you play the hero, there is more to his past than usual and by the end you learn that his goals are much personal and the path he chose, that off the bounty hunter, was a means to an end.
As always, I love how there is a specific setting and timeline to where most of the fantasy versions of these books take place. It's not unusual for one to make reference to places or events that take place in other books - although this one seems to take place further in the future and doesn't have as much to relate to (although the intro on your charcter lists some nifty exploits).
Highly recommended to anyone that is interested in these sorts of books.