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Download Inventing the Medium: Principles of Interaction Design as a Cultural Practice (The MIT Press) ePub

by Janet H. Murray

Download Inventing the Medium: Principles of Interaction Design as a Cultural Practice (The MIT Press) ePub
  • ISBN 0262016141
  • ISBN13 978-0262016148
  • Language English
  • Author Janet H. Murray
  • Publisher The MIT Press (November 23, 2011)
  • Pages 504
  • Formats docx lrf mbr lrf
  • Category Social Science
  • Subcategory Philosophy
  • Size ePub 1940 kb
  • Size Fb2 1111 kb
  • Rating: 4.2
  • Votes: 969

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts.

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

Murray explains that innovative interaction designers should think of all objects made with bits―whether games or Web pages, robots or the latest killer apps―as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity.

Each chapter includes a set of Design Explorations―creative exercises for students and thought experiments for practitioners―that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.


With Inventing the Medium, Janet Murray provides a unified vocabulary .

With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits-whether games or Web pages, robots or the latest killer apps-as belonging to a single new medium: the digital medium. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press). I suspect will become something of a 'Bible' of interaction design.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace (The MIT Press) by Janet H. Murray . Janet Murray has built a practical theory of digital design that centers around the four affordances of networked media: encyclopedic, spatial, procedural, and participatory.

Only 20 left in stock (more on the way). Asserting that successful design endeavors are human-centered and help shape the medium, Murray asserts that design is ethical and aesthetic as well as instrumental. There is no book quite like this. Students and educators are sure to embrace it.

The cultural experiences of students significantly impact how they respond to classroom experiences. In this article, Gilbert Durand offers us a beautiful exercise of mythanalyse, in accordance with the principles that he exposed in Figures mythiques et visages de l'œuvre. Classrooms are likely to be more effective in developing the capacity of students from a broad range of backgrounds if teachers understand how culture can shape learning and how teachers can develop classrooms that tap into the intrinsic motivation of culturally diverse learners.

Inventing the Medium book. Goodreads helps you keep track of books you want to read

Inventing the Medium book. Goodreads helps you keep track of books you want to read. Start by marking Inventing the Medium: Principles of Interaction Design as a Cultural Practice as Want to Read: Want to Read savin. ant to Read.

With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of. . Murray explains that innovative interaction designers should think of all objects made with bits - whether games or Web pages, robots or the latest killer apps - as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium.

With Inventing the Medium, Janet Murray provides a unified vocabulary . Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. Ellen Lupton curator of contemporary design, Cooper-Hewitt National Design Museum, and author of Thinking with Type.

Inventing the Medium: Principles of Interaction Design as aCultural Practice. Cambridge, MA: MIT Press. Inventing the medium: principles of interaction design as a cultural practice.

the Medium: Principles of Interaction Design as a Cultural Practice (The MIT Press). Publisher: The MIT Press. Weight: . 0 lbs. Dimensions: . " x . ". You Might Also Enjoy.

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Steep
Fundamental to study interactivity in digital storytelling. Exelente!! Tanks Murray.
misery
Comprehensive tools for the digital world of software and ways to design effective interactions. Useful as a workbook.
Carrot
Great book for anyone interested in Digital Media.