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Download Mobile 3D Game Development: From Start to Market (Charles River Media Game Development) ePub

by Carlos Morales

Download Mobile 3D Game Development: From Start to Market (Charles River Media Game Development) ePub
  • ISBN 1584505125
  • ISBN13 978-1584505129
  • Language English
  • Author Carlos Morales
  • Publisher Charles River Media; 1 edition (February 22, 2007)
  • Pages 496
  • Formats txt mbr docx lrf
  • Category Technology
  • Subcategory Programming
  • Size ePub 1763 kb
  • Size Fb2 1824 kb
  • Rating: 4.8
  • Votes: 341

It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development: From Start to Market, you'll find everything you need to know. This hands-on, practical book teaches current game developers, 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. Using Java(TM) ME and 3D API (M3G API), you'll work through the entire production process with an emphasis on the practical application of art production and programming techniques. The book guides you through the process of developing three complete games-- Space Busters, a multiplayer racer, and an FPS. For each game, all of the necessary steps needed to create a production-quality game are covered. And, within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game. So if you want to get into the 3D game market, this is the resource that will get you started!

1)Intro to Game Development Game Development Process Art Production Software Development (AI; Physics . Carlos Morales is an associate professor of computer graphics technology at Purdue University where he teaches mobile game development

1)Intro to Game Development Game Development Process Art Production Software Development (AI; Physics; Rendering; User input; Networking) 2)Introduction to J2ME What is J2ME Basics of J2ME Platform Development environment and tools J2ME SDK 3)J2ME - Building Blocks MIDlet lifecycle management Command definition and handling Canvases User Input Handling 4)Intro t. Carlos Morales is an associate professor of computer graphics technology at Purdue University where he teaches mobile game development. While at Purdue he has focused on the development of gaming technologies within educational settings.

Mobile 3d Game Development book. See a Problem? We’d love your help. It is a good time to be a mobile game developer  .

Carlos Morales, David Nelson: Mobile 3D Game Development: From Start to Market, Charles River Media, 2007 .

Carlos Morales, David Nelson: Mobile 3D Game Development: From Start to Market, Charles River Media, 2007, ISBN 1-58450-512-5. 3D graphics for Java mobile devices: Part 1 and Part 2. JSR 239 (Java Bindings for OpenGL Embedded Subset) – related Java ME graphics specification.

The game market is a good place to begin. You can determine a market simply by looking at titles that are similar to the one you are developing. An excellent source of game market data can be had at ww. cdata.

by Carlos Morales and David Nelson. Publisher:Charles River Media.

book by David Nelson. by Carlos Morales and David Nelson. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet.

Web Design & Development Using Xhtml. by Jeffrey Griffin, Carlos Morales, John Finnegan. Coauthors & Alternates.

Геймдизайн Artalasky indie game devlog - Продолжительность: 13:24 ARTALASKY CG - Как создать игру .

Геймдизайн Artalasky indie game devlog - Продолжительность: 13:24 ARTALASKY CG - Как создать игру Recommended for you. 13:24. BUILDING SANTA CLAUS IN MINECRAFT FOR 1 YEAR WORLD RECORD ANDROID MOBILE GAMER 2 479 зрителей. Desktop-M3G - Open source implementation of M3G for Linux and Android. JSR 239 (Java Bindings for OpenGL Embedded Subset) - related Java ME graphics specification.

Are you sure you want to remove Mobile 3D Game Development from your list? Mobile 3D Game Development. From Start to Market (Charles River Media Game Development). by Carlos Morales, David Nelson. Published February 22, 2007 by Charles River Media.

Mobile Device Game Development explores game development tools .

Subsequent chapters delve into the creation of several complete games for different genres, including a space shooter game, a 3D bowling game, a baseball game, a duck hunting game, and much more. The companion CD-ROM includes the complete source code for all of the projects created in the book. Archive Books related to "Mobile Device Game Development (Charles River Media Game Development)": 2010-09-21Mobile Device Game Development (Charles River Media Game Development).

Talk about Mobile 3D Game Development: From Start to Market (Charles River Media Game Development)


Peras
This book is really very well written and the only one I know on the market of its kind. It's great if you are moving from 2D to 3D J2ME games. I gave it 4, instead of 5, stars firstly, because all the art work is done for Maya, Lightwave, or 3DS. These are very expensive modelling tools. The authors could have used an excellent alternative, Blender, which is just as powerful but free. Secondly, the authors use NetBeans. A better choice might have been Eclipse with the EclipseME plug-in since I believe the Eclipse community is bigger and perhaps more resourceful. Thirdly, there are a number of small errors in the book, particularly in Chapter 7. Finally, speaking of Ch 7, the book is rough going with the math. It's almost as if the authors were afraid to go into more detail knowing many people might be turned off by 3D math. But this seems to me just the place to slow down rather than breeze through the subject. For instance, they don't explain how or why matrix inversion is used nor how it can fail. Then, they go through all this math and don't give example code or even a snippet, of how to use it, for instance, the Transform class. That's too bad. They had this tiger (called 3D math) by the tail and let it go. Actually, to cover more of the math and details of mobile 3D I would recommend Hofele, C., "Mobile 3D Graphics", as a companion text. Hofele is also very good although the focus is less on mobile games than mobile 3D.
Coiril
This book gets right down to business of creating Java ME games without any fluff. By the end of chapter 3, you will be on the way to creating a reusable game class containing a game loop, and chapter 4 gets right into the 2D graphics capabilities of Java Me with an example game. The rest of the book is devoted to 3D game development in Java Me, based on OpenGL ES (M3D). I was extremely happy with this book, and am using it in my mobile course now. This was a welcome find and a good alternative to the misleading Java ME Game Programming book by Flynt.
Still In Mind
This book is a very good introductory manual to 3D mobile game development,
with a clear explanation on basilary concepts. It provides a summary on basic
3D mathematical concepts. This is excellent to refresh this topic but not for
learning but, on the other hand, it is not the aim of the book.

The 3D examples have been made with 3DStudio and LightWave but not with Maya
which would have been appreciated considering its use in real world 3D
applications.

The chapter on distribution of the game on the market is really interesting. It
provides practical examples on possible distribution channels on the market.
For instance, the creation of a paypal-enabled web page created to distribute
and sell the mobile game on the market has been really appreciated.

Unfortunately, the porting of the game on the various target devices has been
discussed with superficiality, without any detail, too much generic with very
little usefulness.

It would have been nice to see some screenshots of the implemented games as
examples in the book, just to have a general idea on the final game appeal.

Overall, I highly recommend this book since I effectively learned the basic on
3D mobile game programming.
Malojurus
Very easy to read and a great way to get started in developing 3d games. Unlike alot of other j2me game developer books it is specific for games and not so much J2ME itself, it provides a create resource for the whole process from developing the game to creating the models.

Recommend to anyone interested in getting started for J2ME 3d game development.

Will be looking forward to your next book.